Home
Robin D. Laws - Stings
December 17th, 2007
09:20 am

[Link]

Previous Entry Add to Memories Tell a Friend Next Entry
Stings
page hit counter

When an RPG game focuses on combat, it’s easy to know when you’ve won a scene: you’ve beaten the bad guys and are perhaps now busily looting the room. In investigative games, you’re accumulating information rather than treasure or notches on your battle-axe. While developing GUMSHOE, we looked for a way to indicate to players that they’d successfully gleaned the necessary information from a scene. A solution was particularly important for interview interrogation sequences. In procedural shows like Law & Order, the screenwriters always have a way for the witnesses to excuse themselves as soon as they’ve imparted the salient facts. It is sometimes possible to have NPCs bail, but it’s taxing to come up with these reasons on the fly. For this reason, I suggested that GMs indicate the end of scene by holding up a card marked SCENE.

In recent playtesting we’ve found a slight variation that makes a world of difference. Now I’ve taken to loading an audio player on the laptop, to play a brief musical cue to indicate the end of a scene. For Mutant City Blues, we used the hallmark cha-chunk musical sting from Law & Order. Now that we’re on to Trail Of Cthulhu, I’m using a snipped of Franz Waxman’s seminal score for Bride Of Frankenstein: the ominous three-note Frankenstein’s monster motif. Somehow this just goes down better, seeming natural where the card is disruptive. This no doubt relates to the different perceptual levels from which we absorb visual information and music.

I’ve also taken a somewhat longer snippet from the Waxman score to serve as the credit sequence music for the current series. This gets us in the mood for thirties horror, and helps to mark a break from the preliminary chat phase of the evening.

Tags:

(Leave a comment)

Comments
 
From:[info]rpmiller
Date:December 17th, 2007 07:54 pm (UTC)
(Link)
I encountered this problem when playtesting MCB as well. Unfortunately I hadn't come up with a better option so just had to say, "moving along". I like the idea of the musical sting though. I'll have to give that a try.
[User Picture]
From:[info]robertprior
Date:December 17th, 2007 10:01 pm (UTC)
(Link)
Joe Fugate wrote an article on using musical scores with Traveller, back in the 1990s (or earlier). He also used it as a way of cueing the players who's scene it was (each character had a theme) and when something significant was about to appear (foreboding music). I could xerox it and send you a copy (for research purposes) if you like.
From:(Anonymous)
Date:December 17th, 2007 11:19 pm (UTC)
(Link)
This is serendipitous. James Semple has suggested doing some music for Trail of Cthulhu - and I think you've just given a framework for a Page XX contribution.
[User Picture]
From:[info]simonjrogers
Date:December 17th, 2007 11:21 pm (UTC)
(Link)
That was me of course. Here is the link:
http://www.jamessemple.com/
[User Picture]
From:[info]flwyd
Date:December 18th, 2007 12:45 am (UTC)
(Link)
A spinning Batman logo and "do do da do do doo" would be pretty cool too.
[User Picture]
From:[info]notthebuddha
Date:December 18th, 2007 01:38 am (UTC)
(Link)
Do you mind discussing which audio player you use to do this, and how you've set it up?
[User Picture]
From:[info]robin_d_laws
Date:December 18th, 2007 01:52 am (UTC)
(Link)
I just use Winamp. If I had a lot of sound effects I suppose I'd have to worry about set-up but it's just the theme and then the same cue repeated each time.
[User Picture]
From:[info]jamessemple
Date:December 18th, 2007 10:53 am (UTC)
(Link)
Hi all... Simon just pointed me here. I'm thinking of producing a lot of music in this area so I'd be happy to take ideas.

Here's a very brief sting I produced a while back ... http://www.genomia.co.uk/boards/lever.mp3

I'll try and get something more ... 'Cthulhu' for Thursday!
unique visitor counter Powered by LiveJournal.com