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Robin D. Laws - Reply To Bignose
April 30th, 2008
09:42 am

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Reply To Bignose
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Last week, commenter bignose.whitetree.org responded with concern to my post describing a cool online tool to generate real-seeming names. This post seemingly contradicts the advice given in Robin’s Laws Of Good Gamemastering, which suggests that you prepare to be spontaneous by having a list of suitable names already at hand. Am I asking people to do what I say, not what I do? I promised him a response and here it is. In fact I have a couple of answers.

First of all, Robin’s Laws was written six years ago. If I haven’t changed anything about the way I run games in that time I’m a sorry excuse for a GM. Questioning existing techniques, including my own, is part of my job as a game designer. I’m always looking for new ways of doing things. If I find one that seems promising, the fear of contradicting something I’ve written in the past is not a big deterrent to my deciding to share it with you here. What would embarrass me is the thought that I once developed an approach to gaming, let it harden into concrete, and have been defending that same patch of intellectual turf ever since.

Bignose mentions the need to provide yourself with setting-appropriate names and there I agree completely. The page I pointed out gives you good results only for the contemporary US. Other places and times will still require well-pruned name lists created through careful prep. I wouldn’t use them for Trail Of Cthulhu’s 1930’s setting, for example. To get the distinctive flavor of period names—no one is called DeWitt Bodeen, Minna Gombell or Brooks Benedict anymore—I find a movie of the time on IMDB.com and mix and match sur- and given names.

Then there’s the issue of laptop use at the gaming table. This points out the importance of finding the techniques that work for you, whether they work for anyone else or not. I was a laptop skeptic but now find it more useful than a jumbled sheaf of loose papers. I find it time consuming and obtrusive to flip through my stack of notes in search of the name list, cross it off, and jot it down.

Ultimately it’s a matter of focusing on end result and not getting hung up on process. How quickly and seamlessly can you name an improvised character with method A versus method B? I’ve reached the point where I can hit a browser bookmark and type a note in a document file more smoothly than that. Other GMs will find it easier to stick to pen and paper. As in acting or writing or any other creative endeavor, the technique that works is the one that works for you.

To the extent that I’m giving anyone advice, I should be suggesting that people keep sharpening their game by keeping an eye out for better alternatives. Prep time is finite; if you can cut the amount of time you devote to one task, you can devote that time to some other area of your campaign.

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From:[info]mcroft
Date:April 30th, 2008 02:18 pm (UTC)
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DeWitt Bodeen, Minna Gombell or Brooks Benedict anymore

...except in the American South, where it might well be DeWitt Bodeen Lee IV.
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From:[info]richardthinks
Date:April 30th, 2008 02:21 pm (UTC)
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Questioning existing techniques, including my own, is part of my job as a game designer.

I was greatly encouraged last week when I heard all-round genius Charles Tilly say "my first book was a refutation of my PhD thesis."
From:[info]rpmiller
Date:April 30th, 2008 03:26 pm (UTC)
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Here here!! Well said!
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From:[info]doccross
Date:April 30th, 2008 03:49 pm (UTC)
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Well said. We GM's need to be adaptable to new ideas and for me, using a laptop was one of them. I still jot stuff down on paper, napkins, my own arm...but I transfer all of it to the laptop ASAP.

The use of IMDB for period names is a good one.
From:[info]bignose.whitetree.org
Date:May 1st, 2008 11:30 pm (UTC)

Computers for organising information, low-tech for in-person interaction

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> I still jot stuff down on paper, napkins, my own arm...but I transfer all of it to the laptop ASAP.

I heartily condone this practice. A computer is certainly superior to sheets of paper for organising and storing the information.

For remaining focussed on the people at the table, though, I've never seen accessing information via a computer be anything but a net negative.

My advice to GMs: Use the power of a computer to organise the information, but strive to remove as many artificial barriers to participating with the players around the table while running the game. If that means no computers at the table, so be it.
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From:[info]cleireac
Date:April 30th, 2008 03:57 pm (UTC)
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I use a free table generating program, NBOS' Inspiration Pad Pro, and have culled names from period pulp magazine stories from PulpGen and other sources
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From:[info]alnag
Date:April 30th, 2008 05:36 pm (UTC)
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Well, maybe it's time to update Robin’s Laws Of Good Gamemastering. I would love to buy it, and I bet you still have dozens of good advices, which beg to be published.

Pretty please :o)
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From:[info]sppeterson
Date:April 30th, 2008 05:45 pm (UTC)
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A terrific resource for names appropriate to era (or character age) is the Social Security Administration database:

http://www.ssa.gov/OACT/babynames/

It has records going all the way back to 1880, which gives you names for anyone up to 50 for your 1930's campaign.

One note -- for a woman, Mary is always a safe bet up until birthdays in the 1960s!
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From:[info]skiriki
Date:April 30th, 2008 05:50 pm (UTC)
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Things change! Change with the times, or be a dinosaur: eventually fossilized, a curio to be watched. ;)

And I think that Robin's Laws of Good Gamemastering, Revised sounds like a swell idea. Although the core principles (be organized yada yada) do not change, tools for the task do, and it'd be nice to see support options laid out and bare.
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From:[info]sacha3791
Date:May 1st, 2008 10:42 am (UTC)
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I agree wholeheartedly about the need to constantly evolve as a GM and to never think that you know it all. We should always strive to be better GMs and realise that we will continue to learn until the day we return to the earth.

I recall reading an interview with Neil Peart some years ago that said basically the same thing about his philosophy on drumming.

Oh yeah and I too would love to see a revised edition of the Laws!
From:[info]bignose.whitetree.org
Date:May 1st, 2008 11:23 pm (UTC)

Hear, hear

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Thanks for the response; I'm glad it turned into an article.

_Robin's Laws_ is still a relative hot seller, in places where I've seen it sold; I think an updated volume would be well received. I'd surely buy it (in hard copy form, since reading is much easier on paper).

I never meant to imply that past opinions should deter one from expressing newer opinions; of course, one does need to address the reason for the change and what new information has caused the opinion to change.

Note that I wasn't raising the issue of a laptop at the gaming table, but rather of using an online generic tool rather than a setting-specific tool. I suppose this comes from my use of the words "less intrusive" to refer to a prepared list of names; this refers only to my observation that using a computer during the game is more intrusive than grabbing a sheet of paper.

If one's tool for setting-specific naming of characters keeps the game moving smoothly, it doesn't matter if it's accessed via a computer, a sheet of paper, or an amazing eidetic memory. But please do continue to gather feedback (verbal and otherwise) about just how much using any tool breaks the flow of the game: I've been at many a game table where the GM *using* the computer feels quite comfortable, but everyone else experiences the person losing focus from the game and the collaborative experience. Without this being communicated, the GM is oblivious to the disconnect.
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