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May 21st, 2009
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The piece we know today as the chess queen underwent a gender transformation sometime around the 10th Century, after journeying from its origin point in India, via the Muslim world, into Europe. As seen in Marilyn Yalom’s Birth of the Chess Queen: A History, it began its career as a male advisor to the king, known to Islamic players as the vizier. (For its part, the bishop earned a species upgrade, starting out as an war elephant.) Yalom’s book follows the diffusion of the chess queen throughout Europe during a period when women monarchs occasionally wielded significant power. Her book reads as if she began her process hoping to weave her narrative around a big theory, but found the facts too elusive to support a particular thesis. What remains is a series of vivid anecdotes about chess, medieval queens, and the intersection thereof. To my mind, that’s a better result, anyhow.

When it came to chess, medieval women of high status were as avid as male players. Both in the Islamic world and in Christian Europe, skill at chess was a basic component of the feminine activity roster. As a social equalizer allowing prolonged interaction between courtly men and women, it took on sexy overtones and was subsumed into the traditions of chivalrous romance. Occasional efforts by church authorities to suppress it proved fruitless.

The chess queen of this period was not the powerhouse she later became. She could move only a space at a time, and only diagonally. Nor could the bishop sweep across the board to capture the enemy. The slow pace of the original game allowed for leisurely play. To ramp up the speed and excitement, less fastidious players added dice to the proceedings. Random rolls determined which piece the player got to move. Dice chess attracted wagerers, or vice versa, partly explaining ecclesiastical objections to the game.

In 15th century Spain, during the reign of Isabella, the queen morphed into the chessboard’s primary bad-ass. Edition wars followed; so-called mad queen’s chess met prolonged resistance in its march across the continent. Many of the objections raised to this faster, more challenging games cited what we would think of as flavor or suspension of disbelief issues. Writers complained that it was unrealistic for a female piece to exert such a devastating effect on play.

Ironically, the addition of a powerful woman to the game was followed by a steep loss of female players. Renaissance mores restricted the range of acceptable behaviors for educated women. Warlike confrontations with men, even simulated and abstracted ones, dropped from the menu. The shift from a casual to a strategic game may have contributed to the decline, which we still see today. The new chess rewarded obsessive devotion, which a smaller coterie of players, almost invariably male, were willing to muster.

Yalom’s perspective on these rules changes is from a primarily cultural point of view, and is only peripherally concerned with game play itself. If you’re looking for an exploration of how players chose to alter the game and why, this isn’t it. As a game designer, I’m inclined to think that the change arose when some clever tinkerer decided to see what would happen if you turned a couple of the loser pieces up to eleven, a development that happened to dovetail with Isabella’s growing political power only by serendipity. But then I would say that, wouldn’t I?

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From:[info]g026r
Date:May 21st, 2009 01:50 pm (UTC)
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Huh. Were there any comments in there with regards to Xiangqi? I seem to recall that what its exact connection is to what we have come to know as chess is a subject of debate. Yet at the same time the description of the elephants and advisor pieces in early chess strikes me as remarkably similar to the ones found in it.
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From:[info]robin_d_laws
Date:May 21st, 2009 02:00 pm (UTC)
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The origins of chess are outside the book's remit.
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From:[info]g026r
Date:May 21st, 2009 02:12 pm (UTC)
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Fair enough. My curiosity shall have to remain unsatisfied for the moment, it seems.
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From:[info]bunnitos
Date:May 21st, 2009 02:48 pm (UTC)
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Intriguing. I'm going to have to get myself a copy of that book. I think the evolution of games is an intersting way to look at culture. It's one of the reasons I like another book that's in a completely different area of games: Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner
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From:[info]demonground
Date:May 21st, 2009 08:43 pm (UTC)
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Sorry, totally random comment... I read your entry about 'Master of Doom' about 5 minutes ago and thought "that looks and interesting book". As I work in a Library (not a Librarian - just running a project for them), I thought - I wonder if we've got a copy.

Now I wasn't expecting much - hell I'm in New Zealand and this Library supports a population of barely 50 thousand people - but what do you know they had a copy! What are the chances of that!

Anyway - thanks for the recommendation!
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From:[info]bunnitos
Date:May 21st, 2009 11:06 pm (UTC)
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No problems. =) Hope you enjoy it. I found it a really entertaining read.
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From:[info]richardthinks
Date:May 21st, 2009 02:52 pm (UTC)
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Man, this is a fantastic post. And I'm half surprised, having read Nizam al Mulk, that the vizier wasn't the same kind of overpowered piece as the queen.

The actual details of game-making still elude social scientists, which is a shame because it's often struck me that RPG world design is anthropology approached from the other end, and that sometimes the two disciplines cross over.
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From:[info]selki
Date:May 22nd, 2009 04:43 am (UTC)
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You might take a look at Jane McGonigal and Signtific Labs. She's a game designer very into anthropology and psychology. I loved her *World Without Oil*, and if I knew anything about video recording/editing, I'd be playing *Top Secret Dance* (Dancing? Dance Off?) this month.

Here via [info]cheetahmaster.
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From:[info]princejvstin
Date:May 21st, 2009 04:40 pm (UTC)
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What I find interesting is that Chess has managed to remain settled for so long. Despite attempts by Fischer and Capablanca, to name two, the game hasn't changed permanently in a long time.

And have you found a better general history of chess than Lasker's? I figure you must have read a couple of them.

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From:[info]robin_d_laws
Date:May 21st, 2009 04:44 pm (UTC)
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Actually I'm not sufficiently steeped in the field to recommend other books, but I bet some of my commenters are.
From:(Anonymous)
Date:May 22nd, 2009 04:47 pm (UTC)

chess queen

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As the author of "Birth of the Chess Queen," I appreciate your insightful comments on my book. My only disagreement is your statement that the relationship between the chess queen's evolution into the most powerful piece and Isabella's political power happened "only by serendipity." The San Francisco Chronicle reviewer was more convinced with my argument when he wrote: "Yalom has written the rare book that illuminates something that always has been dimly perceived but never articulated, in this case that the power of the chess queen reflects the evolution of female power in the Western world." Thanks for your reflections on this issue.
Marilyn Yalom
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From:[info]robin_d_laws
Date:May 22nd, 2009 05:52 pm (UTC)

Re: chess queen

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I don't want to exaggerate the extent of my disagreement with your point, or downplay my enjoyment of your book.

I agree with the Chronicle reviewer as far as the quoted statement goes, but reflection is not causation. Since we don't know who changed the rules and why, we can only infer the intent that put those changes in motion.

That leaves us with the game designer thinking that rules changes must have been made primarily to alter game play, and the feminist cultural historian thinking that they must have been made first and foremost to mark changing cultural attitudes toward female power.
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